Cyclone
Trojan
The Trojan XP skill: a whirlwind of speed and power that keeps spinning while the kills keep coming.
Kept in 37 of 125 rebirth paths
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Skill database
Every skill a character can carry through second rebirth, traced across all 125 class paths, plus the weapon skills the event rules call for. Filter by class, search by name, then plan your own rebirth.
Trojan
The Trojan XP skill: a whirlwind of speed and power that keeps spinning while the kills keep coming.
Kept in 37 of 125 rebirth paths
Trojan
A Trojan recovery technique that turns stamina into health in the middle of a fight.
Kept in 37 of 125 rebirth paths
Trojan
A core Trojan technique, and the Trojan skill that survives the most rebirth paths.
Kept in 40 of 125 rebirth paths
Trojan
The Trojan rebirth secret. Kept only when the second life is a Trojan and the first or final life is one too.
Kept in 9 of 125 rebirth paths
Warrior
A Warrior XP skill that steadies the aim so strikes land more often. Only Trojans reborn from a Warrior second life keep it.
Kept in 5 of 125 rebirth paths
Warrior
A Warrior XP skill that hardens the body against incoming damage for a short burst.
Kept in 23 of 125 rebirth paths
Warrior
The Warrior battle cry, an XP skill kept on most rebirth paths that pass through a Warrior life.
Kept in 35 of 125 rebirth paths
Warrior
A Warrior XP skill that unleashes overwhelming damage for a brief window. Only Water Taoists carry it through rebirth.
Kept in 6 of 125 rebirth paths
Warrior
A Warrior XP attack that hurls a crescent of force at distant foes.
Kept in 9 of 125 rebirth paths
Warrior
A Warrior rebirth skill that turns part of the damage you take back on the attacker. Every character whose second life is a Warrior keeps it.
Kept in 25 of 125 rebirth paths
Archer
Arrows laced with poison. Available from level 70 while equipping a bow and arrows that are both below level 70.
Kept in 42 of 125 rebirth paths
Archer
Archer arrows that freeze a target in its tracks.
Kept in 8 of 125 rebirth paths
Fire Taoist · Water Taoist
The fundamental Taoist healing spell, taught to Fire and Water Taoists alike.
Kept in 59 of 125 rebirth paths
Fire Taoist · Water Taoist
A Taoist discipline that restores mana faster, taught to Fire and Water Taoists alike.
Kept in 59 of 125 rebirth paths
Fire Taoist
The first Taoist attack spell: a single bolt of lightning.
Kept in 29 of 125 rebirth paths
Fire Taoist
A focused Fire Taoist attack spell that hits harder than Thunder.
Kept in 29 of 125 rebirth paths
Fire Taoist
A Fire Taoist spell that engulfs the enemies around the caster in flame. Only Water Taoists keep it after rebirth.
Kept in 5 of 125 rebirth paths
Fire Taoist
A Fire Taoist rebirth skill that makes you harder to hit. Kept when the second life is a Fire Taoist and the first or final life is one too.
Kept in 8 of 125 rebirth paths
Water Taoist
Hides a character from monsters for a while.
Kept in 19 of 125 rebirth paths
Water Taoist
A Water Taoist blessing that raises defence.
Kept in 30 of 125 rebirth paths
Water Taoist
A Water Taoist blessing that raises attack.
Kept in 30 of 125 rebirth paths
Water Taoist
A Water Taoist blessing that raises accuracy.
Kept in 21 of 125 rebirth paths
Water Taoist
Brings a fallen player back to life.
Kept in 10 of 125 rebirth paths
Water Taoist
A stronger single-target healing spell.
Kept in 10 of 125 rebirth paths
Water Taoist
Heals every ally around the caster at once.
Kept in 9 of 125 rebirth paths
Water Taoist
A Water Taoist rebirth spell, found only on paths that pair a Water Taoist life with a Warrior or Archer life.
Kept in 11 of 125 rebirth paths
Water Taoist
A Water Taoist rebirth spell that rides Warrior and Archer lines paired with a Water Taoist life into the next one.
Kept in 15 of 125 rebirth paths
Water Taoist
The Water Taoist rebirth secret. Kept when the second life is a Water Taoist and the first or final life is one too.
Kept in 9 of 125 rebirth paths
Weapon skill · Blade
Dash forward in a straight line and strike everything in the way. The skill most PvP events are fought with.
Weapon skill · Sword
The sword's line strike, accepted wherever FastBlade is.
Weapon skill
The third line strike the event rules accept alongside FastBlade and ScentSword.